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State modelling and XState

Intro

So, how do we go about modelling the various states that a system can occupy? In the case of this game, I spent a good amount of time playing it on paper and in my head (a good challenge actually!), understanding it, and how to solve it. In fact I went way deeper into the permutative

One of the first important distinctions that made itself clear to me as I was scribbling flow charts is to

Game state graph discovery

Interaction state graph discovery

Representing the

FSM : Finite State Machine

XState overview, links thinking about how to model a game application screens and dialogs game state XState Usage with React

ScreenFSM

The FSM ()

https://stately.ai/viz/a089225e-02b9-45e4-864f-1716283596fc